Master Z's Spiritual Encounters — The Game
GAME RULES
  • Each chapter gives you 4 choices: A / B / C / D.
  • Your decisions affect Sanity, Awareness and Wisdom.
  • You have 30 seconds to decide. Decision time matters: 0-15s no penalty; 16-20s -1 Wisdom; 21-25s -2; 26-29s -3; timeout -5.
  • Some chapters include interactive challenges such as Divine Eye Precision, Tap to Stabilise, Heartbeat Fear Control and Spiritual Focus Point.
  • Sanity reflects composure under pressure. Awareness reflects observation, focus and interaction accuracy. Wisdom reflects the quality of your decisions and judgement.
  • Interactive performance can increase or decrease Sanity and Awareness. Wisdom is determined by your decisions.
  • Overall Mastery = 45% Wisdom + 30% Awareness + 25% Sanity.
  • Ranks: D → C → B → A → A+ → S → S+. Higher ranks also require fewer Critical Mistakes: S+ = 0, S = max 1, A+ = max 2, A = max 3.
  • Wisdom below 65% caps your rank at C; below 45% caps it at D.
  • Observe before reacting. Do not blindly believe, blindly dismiss, or provoke what you do not understand.
  • This trial includes Episodes 1 to 3. The full release arrives in December 2026.
EPISODE 1
MASTER Z'S
SPIRITUAL
ENCOUNTERS
CASE FILE · GAME EPISODE 1
THE HELL NOTE I
SHOULD NEVER HAVE TAKEN

A first-person educational supernatural case.

Episode cover poster
MASTER Z'S
SPIRITUAL ENCOUNTERS

DECISION TIME 30s

MASTER Z · ASSESSMENT
CHOICE RESULT

SANITY
AWARENESS
WISDOM
MASTER Z'S TEACHING
CASE FILE COMPLETE
THE HELL NOTE

SANITY
AWARENESS
WISDOM
CORE LESSON
FINAL MASTERY RANK
YOUR JOURNEY SO FAR
CHAPTER 1 / 5